Role

Director, Character Rigger

Tools

OptiTrack, LiveLink, Motive, Autodesk MotionBuilder, Unreal Engine

Skills

Character Rigging, Calibration, Virtual cinematography, Motion Capture cleanup

Timeline

April 2024

Summary

In this project, my team of three set out to create a 3D animation exploring themes of existentialism and personal freedom from the constraints of time and modern society. Using motion capture technology and Unreal Engine, we crafted the story of a convenience store worker journeying through metaphysical realms. Over the course of three weeks, we integrated motion capture data, 3D modeling, and animation to produce a short film that seamlessly merges reality with imagination.

http://youtube.com/watch?time_continue=1&v=J9Woy2qrcvc&embeds_referring_euri=https%3A%2F%2Fsabriaislam.com%2F&embeds_referring_origin=https%3A%2F%2Fsabriaislam.com&source_ve_path=Mjg2NjY

Concept

Our narrative presents a surreal journey of a convenience store worker, unfolding over several contrasting scenes laden with metaphorical and literal elements.

Characters

moodboard.png

Scene Breakdown

Pre-Production

Storyboard and Moodboard: Before shooting, we organized a document that included a checklist of actions, sounds, and moodboards matching our storyboard. This guided our visual and thematic direction.

Environment Selection: We chose a convenience store setting to explore themes of monotony in everyday work life. A 7/11 model from the Unreal Marketplace served as our main environment.

Production

Equipment and Setup: We utilized NYU's motion capture studio equipped with approximately 20 optical-passive OptiTrack cameras interfaced with Motive software. After suiting up, we placed 41 markers on our actor's body to ensure precise tracking of movements.

Recording Sessions: We captured various movements corresponding to our storyboarded scenes. Due to time constraints, we isolated each movement instead of using LiveLink during every session.

Post-Production