Role
Director, Character Rigger
Tools
OptiTrack, LiveLink, Motive, Autodesk MotionBuilder, Unreal Engine
Skills
Character Rigging, Calibration, Virtual cinematography, Motion Capture cleanup
Timeline
April 2024
In this project, my team of three set out to create a 3D animation exploring themes of existentialism and personal freedom from the constraints of time and modern society. Using motion capture technology and Unreal Engine, we crafted the story of a convenience store worker journeying through metaphysical realms. Over the course of three weeks, we integrated motion capture data, 3D modeling, and animation to produce a short film that seamlessly merges reality with imagination.
http://youtube.com/watch?time_continue=1&v=J9Woy2qrcvc&embeds_referring_euri=https%3A%2F%2Fsabriaislam.com%2F&embeds_referring_origin=https%3A%2F%2Fsabriaislam.com&source_ve_path=Mjg2NjY
Our narrative presents a surreal journey of a convenience store worker, unfolding over several contrasting scenes laden with metaphorical and literal elements.


Storyboard and Moodboard: Before shooting, we organized a document that included a checklist of actions, sounds, and moodboards matching our storyboard. This guided our visual and thematic direction.
Environment Selection: We chose a convenience store setting to explore themes of monotony in everyday work life. A 7/11 model from the Unreal Marketplace served as our main environment.
Equipment and Setup: We utilized NYU's motion capture studio equipped with approximately 20 optical-passive OptiTrack cameras interfaced with Motive software. After suiting up, we placed 41 markers on our actor's body to ensure precise tracking of movements.
Recording Sessions: We captured various movements corresponding to our storyboarded scenes. Due to time constraints, we isolated each movement instead of using LiveLink during every session.

